![]() Power Word: Radiance now costs 4.5% of base mana (was 5.5%).ĭevelopers’ notes: Holy’s damage profile is behind other healers in dungeon and raid content, so we are targeting buffs to their overall damage kit.ĭevelopers’ notes: We are happy with the reception of Restoration in 10.0.7. Renew now costs 2.4% of base mana for Discipline (was 2.7%).įixed a bug causing Renew to not have its healing increased by 25% for Discipline as intended. Power Word: Shield now absorbs 25% more damage for Discipline. Power Word: Shield now costs 2.4% of base mana for Discipline (was 3.1%). Separately, Power Word: Shield has been weaker than intended relative to other Atonement appliers, so we’re increasing its power. Hand of the Protector now increases Word of Glory’s healing by up to 100% when cast on allies (was 250%).ĭevelopers’ notes: We are aiming to bring Discipline’s mana consumption in line with other healers, as we’ve observed the spec consistently running out of resources before other healers throughout Dragonflight. The damage dealt by Mongoose Bite in PvP will be unchanged by this adjustment. Resonating Sphere now applies Echo to the first 5 allies it passes through (was 4 allies).Īll damage dealt by you and your pet’s abilities reduced by 3%.ĭeveloper’s notes: This change was intended to have gone live in prior tuning changes, but a data error was made and we are now correcting that. We’re compensating for this adjustment in other areas, particularly Living Flame where its healing component can sometimes feel lackluster. ![]() Health and healing received gain from Mastery: Nature’s Guardian increased to 70% (was 50%).īarkskin cooldown reduced to 45 seconds (was 1 minute).ĭevelopers’ notes: Preservation’s overall throughput is lower than we’d like since the Lifebind and Temporal Anomaly reductions. This does not affect PvP combat.ĭenizen of the Dream damage increased by 20%. Gargoyle Strike cast speed increased to 2.5 seconds, up from 2.0 seconds and Gargoyle Strike damage increased by 25%. Soul Reaper damage increased by 15% Unholy specialization only. We are also making some targeted tuning adjustments to Unholy to increase their damage outside of their 3-minute cooldowns.Īrmy of the Dead damage increased by 10%.ĭeath Coil damage increased by 10%. To help remedy that we are reducing the cast speed of Gargoyle Strike to 2.5 seconds (up from 2 seconds) while increasing the damage done to compensate for the slower cast time. Below, you will find a number of changes meant to balance classes against each other in healing, tanking, and damage in various content.ĭevelopers’ notes: At high haste levels it was possible for Summon Gargoyle to lose casts of Gargoyle Strike. We continue to monitor the performance of classes across various content including Raids, Mythic+ dungeons and PvP. Unholy, Balance, Guardian, Preservation get some buffs, while Beast Mastery, Survival and Retribution get nerfs. There are seven encounters available, and your specialization will determine which challenge you'll face.Blizzard have announced some significant class changes coming with next week's reset, with 7 classes getting tuned, with 4 more getting some additional PvP treatment. There, at Deliverance Point, you'll be able to enter the tower and engage in a challenge meant to test your skills. Travel to the Broken Isles and reach the Broken Shore from Dalaran. As such, starting on the week of March 29, the Mage Tower will be accessible at any time, no longer tied to the Legion Timewalking Bonus Event. Having heard feedback and seen how it has played out, we agree that a personal skill challenge being available only for a short window of time every few months isn't in the spirit of these types of events. Timeworn Keystones were part of that, and the Mage Tower as well. ![]() UPDATE: When we originally developed the Legion Timewalking Bonus Event, we were looking for other fun features from Legion we could add to it. Are you a master of your class? It's time to put your knowledge and skill to the test once more! Now the Tower is open once again, bringing back the excitement with all-new rewards to obtain, and a chance to prove your tenacity. When first introduced in Legion, the Mage Tower challenged players to conquer unique solo class-specific encounters.
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